Campanha |
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IO SotBE THoT AFdW TSG UHdDI SoSI DID HdT Liberty NR UIO SoF |
Era |
AGG EdH P - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Idioma |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Herder of sufficiant ability can become what the Steppe Orcs call a Drover, the elite of the IceWind order. With age and experience in the control of elemental magics. Some have claimed to be capable of summoning forth fierce blizzards from a clear sky, an unlikely feat unconfirmed by outsiders. When asked about the mechanics of their abilities they often answer by refering to themselves as 'conduits'. Just what it is that they channel is never revealed.
The tribespeople claim to notice a blue tinge that begins to pervade their normally brown complexion and a crystalline hardness of their skin. Other steppe orcs whisper that this is because their hearts pump not blood, but ice.EspecialOs ataques à distância desta unidade são mágicos, e sempre têm uma alta chance de acertar um oponente.
Avança de: | Icewind Herder |
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Avança para: | Icewind Master |
Custo: | 34 |
HP: | 54 |
Movimento: | 5 |
XP: | 110 |
Nível: | 2 |
Alinhamento: | caótico |
ID | Steppe Drover |
Habilidades: |
staff impacto | 6 - 3 corpo a corpo | ||
frostbite frio | 8 - 4 longa distância | mágico |
Resistências: | |
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cortante | -20% |
perfurante | -10% |
impacto | -10% |
fogo | -10% |
frio | 40% |
arcano | 0% |
Terreno | Custo de Movimento | Defesa |
---|---|---|
Aldeia | 1 | 60% |
Areia | 2 | 30% |
Caverna | 2 | 40% |
Colinas | 2 | 50% |
Colônia de Cogumelos | 3 | 40% |
Desfiladeiro | 99 | 20% |
Floresta | 2 | 60% |
Montanhas | 3 | 50% |
Neve | 1 | 40% |
Parede de Caverna | 99 | 90% |
Pradaria | 1 | 40% |
Pântano | 3 | 30% |
Águas profundas | 99 | 20% |
Águas rasas | 3 | 20% |